Marvel’s Spider-Man

Insomniac Games is gearing up to launch the long-awaited Marvel’s Spider-Man next month on September 7, but some fans are still holding out hope that following this release the studio might return to the Resistance property. Judging from some recent quotes though, it seems you shouldn’t get your hopes up too much. In a recent conversation with Finder, Insomniac’s Community
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In the hot San Diego Comic-Con Weekend, Marvel and Insomniac Games went all out with the promotion of Marvel’s Spider-Man, including multiple panels. During one of those, which was livestreamed by Marvel, Executive Creative Director Bill Roseman, Insomniac Games Creative Director Bryan Intihar, Art Director Jacinda Chew, and Game Director Ryan Smith provided more information about the
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Following the new gameplay reveal at yesterday’s PlayStation press conference, Sony Interactive Entertainment released a press kit for Insomniac Games’ Marvel’s Spider-Man. We get to see a look at some of the baddies that we’ll fight in the game, mostly focusing on Electro, and boy the game looks brilliant. Incidentally, all the screenshots are in shiny
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Following the reveal of the release date of Marvel’s Spider-Man, Insomniac Games answered a lot of questions from the fans on its own Twitter Account, providing some interesting details about the upcoming game. First of all, we get the confirmation that a photo mode is included, which is awesome considering how great the game looks.
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Rise of the Tomb Raider Game Director Brian Horton just announced on Twitter that he will be joining Insomniac Games as of January 1st. The veteran developer’s profile mentions that he will take up the role of Design Director on Insomniac’s upcoming Marvel’s Spider-Man game for PS4. Horton is a veteran developer who handled both
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During a livestream from Insomniac Games’ headquarters, Marvel’s Spider-Man Senior Writer Jon Paquette, Art Director Jacinda Chew, Creative Director Brian Intihar, and Community Director James Stevenson shared a lot of great information on the game, analyzing the fantastic trailer showcased at Paris Games Week. First of all, we learn that the whole trailer was running live in
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