During CD Projekt’s fiscal year 2017 financial presentation, President Adam Kiciński mentioned that he’d “terribly” like to say something about Cyberpunk 2077, but today is not the time.
When asked when we’ll know more, Kiciński commented that he can’t just announce the announcement. Pressed further on what will be showcased at E3, he mentioned that it will be announced “just before” the show.
Ultimately, Kiciński did end up talking a bit about Cyberpunk 2077.
An analysis firm recently suggested that the game could be a cross-generation project involving the next round of PlayStation and Xbox consoles. Asked to comment on this, Kiciński explained that the next generation has not been announced yet, so he can only speculate. Technologically-wise Cyberpunk 2077 is “very advanced.” The studio’s tech is “ready to interface with future generations.” The game is developed in such a way that it can take advantage “of future, very powerful” hardware.
Kiciński confirmed that it’ll be possible to create your character and choose among various classes. This pretty much denies a wild rumor that was spread on youtube a few months ago, alleging that the studio had moved to a different design with no classes.
Asked whether there will be multiplayer, he confirmed that first of all, the studio is going to deliver a huge story-drive single-player role-playing game as it was the case for The Witcher 3.
As for the possibility of adding multiplayer in expansions, he mentioned that he does not like to comment on that, but he won’t say that it’s not going to happen, as the developer already mentioned in the past that they want future projects to include online components at some point.
Asked whether the developer is considering the Battle Royale genre for Cyberpunk 2077, Kiciński explained that at the moment they’re considering everything and anything but as of today they’re not discussing the game yet. The first thing they’re actually going to discuss is the immense story-driven role-playing single player experience without any microtransactions whatsoever, or any hidden payments, just as it was the case for The Witcher 3, even if it’s going to be a very different game, with no predefined character, a futuristic world, and 3D movement.
We also heard that the inclusion of Geralt of Rivia in SoulCalibur VI has no “financial incentive” for the studio, but it’s a promotional effort.
Asked whether the studio is considering the Nintendo Switch as a platform, Kiciński responded that when talking about CD Projekt’s larger games they’re focusing on the strongest platforms like high-specs PCs and consoles. As for other games, they’re not planning any release on the Switch for now, but they’ll see what the future brings.
If you’re curious about CD Projekt’s Red financial performance in the fiscal year 2017 you can check out our dedicated article. You can also watch the full presentation below.